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NC has the cyclone SMG, the other 2 don't. Infiltrator is the stealthy ninja-sniper class of Planetside 2. Or you can play it as a class that infiltrates. Password Requirements: Must be 8-15 characters in length. Go to Planetside r/Planetside. PlanetSide 2 Forums. If you compare, the TTK of a pdw with suppressor is higher than the TTK of the MKV, but MKV has a faster damage drop-off. The other Factions are the same but are hearable when silenced and have bulletdrop. Today we explore the light assault class and all of its mobility. Grip helps with that. Right 'till someone with double Commi oneshots you without headshot. 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow the title says, i want best faction for stealthy sniper infiltrator (mid-far range) and LA c4 sneaky beaky buildThe cheapest option but doesn't make it the worst. Semi-auto snipers. Here's a preview we posted earlier in the week of the. If I didn't play in this manner, I likely wouldn't be playing Planetside 2 at all. 3) So lets say I wanna spend 10-20 bucks because I like the game. You can solo almost anything in the game, vehicles included, with these. 2K subscribers Subscribe 105K views 3 years ago #planetside2 #infiltrator #classguide Sabotuers, Snipers, pains in. 4- Grenade 0. PlanetSide 2 Infiltrator Beginner’s Guide. Yeah, it has slightly faster rate of fire, I noticed, but it's at the cost of damage and reload speed. Sabotuers, Snipers, pains in the butt, there are many labels soldiers give the Infiltrators of Auraxis, let's have a look at the sneakiest class around and s. After that pick a suit slot. The improved crouch movement speed is really important. . 2: Vehicles can be hacked and driven by enemy infiltrators. SaxPanther • Champion of Free Living • 4 yr. 1 Answer. Ishan451 Jan 24, 2017 @ 5:45pm. So I try to build the more robust base as possible with tools that we have. All this means that SMG is a defensive or dueling weapon, perfect for dodging enemy fire while showering them with bullets. #6. 5 seconds, increases sprint speed by 20%, and recharges in 13 seconds. 3- Target priority 2. “So for a change of pace, I’m going to cert out a VS Infiltrator loadout centered around the Phaseshift. A full list of platforms will be available at the bottom of the post. . Password. Engineer survived with 3 bars of health. The Recon Detection Device is a tool available to the Infiltrator. 7 TL;DR build 1. This game is so easy. You just need to change your definition of "right" to exclude effective stealth gameplay, sniping players with the expectation of one-shot kills, and the ability to sabotage or otherwise interact with important objectives like capture points or Sunderers. infiltrator's have the lowest survivability of any class and their SMG does less DPS than pretty much any other automatic weapon and most semi autos as well. for the NS-AM7 Archer has been buffed. Both are viable if played correct. At range the hunter cloak is undeniably better since at range the cloak is more effective. It is unlocked through purchase with Certification Points or Daybreak Cash. In fact it's perfect mid-range option. Your greatest strength as a Stalker is being able to choose your engagements. Nano Cloak: Doesn't last as long and recharges slower but the damage you take is reduced while you're cloaked. Other weapons are mostly sidegrades, and you choose them for specific cases. But that’s not what people are whining about, it’s running a MAX solo and without support. It allows you to get into position and remain undetected until the perfect moment. Crossbow does massive damage, and with a headshot it kills every wounded target and every Infiltrator. The Repair Tool can be upgraded to repair faster and to last longer before overheating. I finished the Canis, Sirius and now the Eridani. Sticky bombs imply a slightly superior weapon, which fits the operative nature of the infiltrator relying on equipment. At this loadout, long range and first infiltration, you will want this up and to use it often. Haven't been able to reproduce that same glitch again though. Operatives do not fight as their own standalone faction on Auraxis—rather, they are contracted out to fight beneath the three main empires: the New Conglomerate, Terran Republic, and Vanu. Share. 3. Air: Air Hammer Reaver with ejection seat to preserve K/D. I don't even bother trying to engage them anymore because I can't see them and they kill me every time. It allows you to get into position and remain undetected until the perfect moment. All classes and vehicles have two loadout slots by default, two more are unlocked at Battle Rank 5 and 15 respectively, three more are unlocked if the parent account currently holds a Premium Membership, and up to four additional loadout slots can be. If you're getting killed by SMG infiltrators consistently to the point you're claiming they're "OP" you're doing something horribly, horribly wrong. W. Implants are a gameplay system that allow players to enhance their loadouts with a wide variety of perks that alter gameplay in various ways. But they are here to stay, so today, we are doing a complete guide and tier lis. 2) What should be the first thing to buy/upgrade with my hard earned credits? I have a feeling that the pace you can unlock stuff is waaay to slow. Rank 1: Cloak lasts for 6. 2 C4 is mandatory. 3- Implant 0. 7 TL;DR build 1. It's just asking for an enemy Infiltrator to hack the built in Infantry Terminal and come marching out in an AV MAX. 5v5, 6v6. . Reason: The shadow unlike the. All these balance and weapon changes just made infil stronger. Emperor because high RoF 167 damage pistol. TEST every weapon in VR first before you buy, with different attachments. The game is so saturated with dumb cheese bullshit that the only way to survive it is to be invisible, and the only way to survive against other invisible people is to also be invisible. It allows you to get into position and remain undetected until the perfect moment. Phalanx Turrets are fixed base defenses, found on numerous facilities across Auraxis, providing defenders with powerful emplacements to fight off a variety of threats. 0- The infiltrator 0. #3. This kills in 4 / 8 as well, but it's also 857 RPM and has good horizontal recoil for a TR gun. During this time, the hacked vehicle will be forced to add the hacked vehicle's team glow, and the original owner can track the vehicle in real time. CONSTRUCTION OBJECTS. They are roughly identical for each faction, with slight variations to. Personally I think with the slow and subtle buffs to infiltrator over the years, the semi auto scout + NAC + NW is now a viable battle infil build. Password Requirements: Must be 8-15 characters in length. The Operative build is the ultimate in recon. Also infiltrator is quite versatile class with multiple roles, so you should describe which role exactly you prefer. Shield Regen is nice as is Nano Weave. Each Faction fields a unique arsenal of Weapons, divided by Class . Some of the ability ideas could be Quick spawn beacons (Like battlefield radio beacon) which can be used upto 10-20 spawns max by anyone and 2 spawns reserved for the infiltrator after which it just gets destroyed. Medic and Jetpacks are life. So if u consider that ur playstyle was close range stalker (the close range stalker its the essence of infiltrator,because have "infiltrated" in enemy base) then consider the faction pistols or the other two revolvers. The default weapons are quite decent. Sniping. Replies: 5 Views: 4,220. Whether or not its a good staging point for your team varies from base to base. ago. TR best Carabins: Jaguar (with laser for CQC is beast), T5 AMC (for medium combat) and Couguar (best 167 DMG for long range) TR best Medic Assault rifles: T1 Cycler (amazing in every way), TAR (for CQC) and good balanced TORQ9. The downtime for this update is expected to last up to 2 hours. Significantly easier vertical recoil. - A new Suit Slot item called “Adrenaline Pump” will. Infiltrator Guide. It has an enormous rate of fire and a whole 100 rounds in a magazine. It depends to much on the respective playstyle. At rank 5, the Engineer can place 2 at a time. Why? Because it gets you back into the fight faster. Know When to Give Up. Planetside 2 is a game of commitment. PlanetSide 2. It does 300 damage, so it guarantees a 2-shot headshot, the minimum damage falloff of 200 damage is nice and the magazine and ammo capacity is great. 2 C4 is mandatory. It used to be around 185m or so back when the Phaseshift was a charge weapon, but with the changes to the firing modes, the 1hit range with the silencer was increased a bit. 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow 2. Health seems to be even or very close between the non-infiltrator classes. Some of the ability ideas could be. I've only played infiltrator for 2 months and I can easily say only A-hole wannabee aimhards play this class. Lasers and Infravision implant or on the scopes. Kardest • 8 yr. Fear combined with their specialized. Get Hunter to level 3. Apr 12, 2020 @ 12:22pm I agree the router is very powerful. I guess it's personal preference. MAX was not tested because honestly, I didn't think/care to check it. Heavy Assault survived with 3 bars of health. Nano weave, Armour cloak, Betties, sensor dart, emp grenade and NS7 w/ SPA+silencer+adv laser+2x or IRNV. I go for a shield build equip with a basilisk and a ranger. By then, you've lost your shot usually. The Eridiani SX5 is the Vanu's offering for a close-quarters submachine gun. CLASS-BASED COMBAT: Players can build their soldier to match wants and their allies' needs. The shadow is the best short/medium weapon SEMI-AUTO in the game. Normal knife - Two hit kill. 2) What should be the first thing to buy/upgrade with my hard earned credits? I have a feeling that the pace you can unlock stuff is waaay to slow. 3. The Canis used to be overpowered, but then got nerfed too hard, so that now it's not particularly good anymore unfortunately. I'm a bit of a dumbass at this game (why im playing stalker) and don't really know what the weapons are like so just asking for some more professional opinions :) 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow Infiltrators are the most EZ-mode class I've played so far. TORQ-9: midrange monster (with impact ammunition). It is auto granted at rank 1, and upgraded using Certification Points. In the right hands probably one of the most powerful builds in the game, but will remain niche enough that it won't get abused like HA spam. Kardest • 8 yr. T9 Carv: 750 RPM, 100 bullets, the way President TR intended it to be. Murgen. Intro: The weapons available to the infiltrator can be broken down into several broad groups. I have one more to go until I unlock the Auraxium reward and I'm thinking about doing the Punisher again. ago. Infiltrator: Ability Slot (Hunter Cloaking Device) – Your bread and butter and perhaps the reason you became an Infiltrator. Stay invisible. Infiltrators. Music used from Youtube Audio Library: "Walk Through The Park" by TrackTribePlanetSide 2 is a free-to-play,. ago. 5 seconds. 6- Tool 0. Emissary is pretty bad. More information can be found i. Light assault: Aerial combatant for ambusher build, sensor shield, regeneration. 1- Cloak 0. Hidden locations, putting a router in a bush or under water makes it harder to find and therefore a safer location. No matter which faction you pick you will have to cert this. Bit longer ranges too. Infiltrator Certifications. waste a valuable slot for an attachment that reveals the users position and has literal tunnelvission plus tiny range build in. Keep with your team, the more teamates, the safer the router is and less likely to be noticed since enemies will be preoccupied. New types of fortifications may be purchased with Certs or DBC. 1. Significantly faster reload 1. 1. This is kind of a bonus video I guess. 0. Faction: NC Primary: Shadow Attachments: Silencer, Laser Sight Scrop: x2 reflex Reason: The shadow unlike the stalker dishes out a ton of damage. The stalker infiltrator is unique in the ability for it to single handedly stall an offensive on a front. 2-How to use an SMG 2. They're all fairly similar with bolt action. Could you give me some tips on what to buy on an infiltrator? I'm planning to make 2 builds, one for sniping and the other one for SMG infiltrating. 1. LMGs: MSW-R: The meta CQC LMG, part of the trinity. During this time get upgrades that both builds would love. It'd be more akin to CSGO/COD. When activated, the nanite mesh generator applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. Everything from the use of. Infiltrators are physically weak when caught in the open, and rely heavily on first strike tactics or coordination with allied squad mates to achieve success. Spear, an anti-vehicle cannon, Aspis, an anti-aircraft flak gun, and Xiphos, an anti-infantry chain-gun. Built on the Forgelight™ Engine, PlanetSide 2 is free-to-play on the. And no, Infiltrator cloak is not “try hard” by any means. No noise. Its a must especially in the morning fights where low. My intention is. But in dreams - it would be fun to equip double Presidents with KCAP and to get 2 seconds of MAX performance. Infiltrator is a class that has a very high skill floor and ceiling to be effective. This is what people see on Low Graphic Settings: See if you can find the free XP in these pictures. Sniping- Always account for distance, Since when you miss your target will start to move randomly and then pinpoint your posistion. . If you're sprinting with deep op you are still very visible. Has the Archer become worthy of more attent. Infiltrator is a class that has a very high. Is it a fair and balanced feature or/and ability, c. Blackhand is great for range but it's loud and unforgiving. However not all things are effective and that's fine as long as you acknowledge that. 107. Light Assault is a mobile infantry unit, proficient in flanking and harassing. On infiltrator, you already have a few tools to help stay hidden, so it's kinda like putting chocolate frosting on a chocolate cake. This is not a subject to discuss, this 2 implants is must have, pick them or keep dying. MAX was not tested because honestly, I didn't think/care to check it. Wait for it to fully deploy, then ensure you can fit a spawn tube and modules inside. I use nanoweave on both. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator. All Phalanx turrets use a heat-based ammo pool rather than typical. Really not seeing the point, I wouldn't call it better stats. Engineer shield is a good tip, but i usually am infiltrator, i guess redepoy directly after. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. SMGs are small automatic weapons for close quarters combat. Planetside 2 has been kept alive by Outfits that take the game fairly seriously and push themselves to see how good they can get at the game. It is unlocked and upgraded using Certification Points. Light Assault survived with 3 bars of health. with the introduction of the new NSO weapons the U-200 Harbinger seems to be the go-to weapon for a stealthy infiltrator. As I said, I believe it is now around 200m. Infiltrator is the stealthy ninja-sniper class of Planetside 2. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. And probably most importantly, it's silent and you are undetected if you shoot with it. However not all things are effective and that's fine as long as you acknowledge that. The last upgrade will allow your sunde to stealth when deployed. RPG_Wrel Lead Designer. You are. Greetings, auraxians! I need a reality check-brutally honest opinion of yours - are anti-vehicle knives worth it? I play 70% of the time as an infiltrator, and I like to torture myself by playing mostly outside of firearms (because TTK in planetside drives me nuts, 5 seconds of uninterruptible fire to kill a heavy), with things like exploding bolts crossbow for vehicles. This is the worst pistols for stalkers in his respectable factions. Mobility is good to keep from being shot. For some reason, the other 2 Infiltrator cloaks work. Hello, I'm CMDRCyrious, thanks for stopping by soldier! Stay awhile, let's chat in the canteen, and find glorious battles Planetside!Lyyti's Faction Weapon. 2- Defence slot 0. Transgender Auraxian. Nothing like diving in and out of large groups. 6s/3. Adv shield cap, hunter cloak, 4x med kit, sensor dart, emp grenade and NS7 w/ SPA+fwd grip+2x or IRNV. The CQC bolts don't have sway, so if you don't like the breath holding and weapon sway mechanics, go with one those and slap a 4x on it. It is unlocked and upgraded using Certification Points. Anyway, this will offer some advice on the general topic of playing infiltrator; mostly as a sniper. ago. Nano Cloak: Doesn't last as long and recharges slower but the damage you take is reduced while you're cloaked. So,the best pistols of three factions was,judjing to all ive tested and watched: Vanu have Spiker and Manticore,Spiker seems to have the worst rate of fire than the equivalents in NC or TR,but its a burst. yes its very usefull and lets everyone where everyone is unless they crouch or run sensor shield implant. 0-Which SMG fits me, and what are the key. The 200 and 250 damage pistols had the problem of being very bad against. Infiltrator’s Roles Stalker. Catlike is a must-have for stalker, even if you don't have max rank. You are death from the shadows, whether with a knife from behind or a single shot from a sniper’s nest. Originally specializing in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Honestly, Planetside 2 doesn't really have much of a competitive scene, as much as the leetfits will say otherwise. That's the most crucial part. I know what you’re thinking. Six distinct classes provide a wealth of squad options and combat tactics. When you build your tiny base (deep inside friendly territory) make sure to include a light air terminal. show. Nothing is like playing planetside 2. For CQC sniping, use you faction's close range snipers (TR: TSAR-42, NC: SAS-R, VS: Ghost). Sometimes I feel guilty cheesing my way to 10+ kill streaks. Deep Operative is not cheap to get and if tehy get hit the cooldown gets on and there is still flash lights. And man, this thing is not messing around. Your goal is to figure out the shortest possible flank that puts you 90-degrees off the flow right BEFORE the enemy expects to engage the enemy. . 42K subscribers Subscribe 23K views 1 year ago Combat Infiltrator Builds. I actually agree with your suggestion, but this would signficantly buff the infiltrator and reduce the skill required to use the infiltrator properly. 1- Cloak 0. Edit: Assimilate + Sensor Shield (recon devices only detect you at spitting distance when maxed out) looks the best for me. First you need to find what build you like. Stalker Alert: Infiltrator Update. From the cyclone (SMG 1) point of view it has: 1. It does 300 damage, so it guarantees a 2-shot headshot, the minimum damage falloff of 200 damage is nice and the magazine and ammo capacity is great. The Sirius has as a magazine size of 50, and has a firerate of 845 RPM. This is part of the. TRAP-M1 is not a sniper rifle, it’s more a scout’s rifle! Well yes, but actually no. you dont even need sensor shield, everyone can use sensor shield. r/Planetside • Old Planetside 2 lighting was just something else. Infiltrator: Carapace, some people don't know this but it offers 1000 total hp from default 900. Marginally smaller "effective ammo" with ext mags (by which I mean that 35 cyclone bullets are worth roughly 47 blitz bullets). The Canis used to be overpowered, but then got nerfed too hard, so that now it's not particularly good anymore unfortunately. I guess it's personal preference. r/Planetside. Each pulse has a. Last level of vehicle stealth, total cost for all levels is roughly ~2200. 5. 3) So lets say I wanna spend 10-20 bucks because I like the game. The Sticky Grenade is ideal for rushing gameplay (not necessarily gun&run, but quick movement), which fits CQB infiltration builds. 1. I play. These riffles are: SAS-R for NC, Ghost for VS, TSAR-42. Reload speed is 2. 2012 Archives. Fast regen of our 12 second ability is probably better than the damage reduction while within cloak. Don't get me wrong, it's entirely possible to make a game without abilities but I don't think that will be Planetside 2 anymore. tka4nik. This is addressed on the PlanetSide 2 Wiki: All infiltrators are able to hack, and the speed can be increased through certing into the Advanced Equipment Terminal Hacking tree. All Discussions. This build gives you two options for detecting enemy movements in an area by using the Detect Bolts of the crossbow for. 2. Hunter Cloak: Lasts longer and recharges faster but doesn't reduce incoming damage while cloaked. I guess you could test it in the VR with the EOD HUD implant to get the exact number. 3- Implant 0. r/Planetside. I use nanoweave on both. . Slightly faster TTK. January (8) February (12) March (13) April (9) May (2) June (7) July (4) September (2)Mar. 3. The Eridani SX5 is a submachine gun available to the Vanu Sovereignty. The 99SV is the default TR infiltrator weapon. With this massive update, we've re-tuned many weapons, added more than 800 weapon attachments, revisited aspects of vehicle and infantry balance, and added new equipment that will expand your combat capabilities. A good number of questions come up about my various builds shown in the Awesomeside 2 series, and recently my Stalker play has been featured rather prominent. MAX Suits of Auraxis, beware. go into crouch mode and cloak, look un-scoped somewhere where you expect them to be, if you see a few pixels change color scope in there and wait a little longer, you might find him/her/it (<- vanu). 29, 2023 - MAX rebalance, New Abilities, Server Perf. 🥷 Subscribe for more & Support via membership: Our Community & 💜 Follow current infiltrator meta is awful. The device stays active for the listed duration while the user is moving—however, if the user remains. Get deep operative. The most effective use of this build is hunting people. Last edited by ﮱﮔutex; Dec 1, 2017 @ 3:23am #14 < > Showing 1-14 of 14 comments . Infiltrators are armed with precision rifles designed for cranial mass readjustment in the target. Everything from the use of cloaking, weapons and their attachments, to equipment/implants and their effects. I will admit I was wrong in saying 'it's not in line with other tactical grenades' but I still believe the higher price is justified for such a powerful tool: It drains shields and class abilities in a relatively large radius. I was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. 6s/3. Rather see the servers fixed, the audio system in this game long overdue for an overhaul, Esamir and Oshur are not finished they need traditional bases and you need to. 3. with the introduction of the new NSO weapons the U-200 Harbinger seems to be the go-to weapon for a stealthy infiltrator. Reason: The shadow unlike the stalker dishes out a ton of damage. My average kd of 2. Very unexciting roadmap for 2023 with construction bases. you dont even need sensor shield, everyone can use sensor shield. It's outclassed by basically every other weapon that wasn't specifically designed to be gimped outside of 1/3rd of the bases on 1. Most units in planetside 2 die to a threat they didn't see coming, and you alone of all builds have the ability to make sure you know where threats against you are - use it at all times. TR Heavy assault: T9 Carv (great jack. The Operative build is the ultimate in recon. Vanu Weapons tend to be energy-based, firing in straight lines with distance drop-off. there are long-distance snipers, medium-distance snipers, CQC snipers, CQC pistol stalker infils, SMG CQC. • 4 yr. Nanite Mesh Generator is an ability available to the Heavy Assault. 10 bullet magazine, 400 dmg @ 10 meters, 334 dmg @ 75m. Those situations are easily avoided though, unless spotted while moving in camo. Infiltrator: Stay silent. A couple of my favorite (and cheapish to build) loadouts: Catlike 5 + Drifter + es hipfire carbine (jag) Safefall + Ambusher + kindred. If you're getting killed by SMG infiltrators consistently to the point you're claiming they're "OP" you're doing something horribly, horribly wrong. This makes killing possible and viable even without a primary weapon, and provides invaluable tactical advantages in teamplay setting, helping to keep your squad alive and on point. So, I would like to offer up this guide. Primary: Shadow Attachments: Silencer, Laser Sight Scrop: x2 reflex. Medic and Jetpacks are life. It has an enormous rate of fire and a whole 100 rounds in a magazine. or the same as above but with Cyclone and you can maybe switch Battle Hardened to Catlike. Rank 1: Cloak lasts for 6. The NC MAX is the best. Infiltrator: Stay silent. Specific parts about infiltrators are overpowered. 1-Attachments on an SMG 1. Fast reload at 2. The stalker cloak is largely for being an oxygen depleting purple person in the middle of nowhere camping a vehicle terminal, pulling sunderers out of the enemy's own base or hacking turrets to shoot vehicles in their backsides. Its ridiculous. Im currently running the standard nc loadout+silencer and sight. Medic survived with 3 bars of health. TEST every weapon in VR first before you buy, with different attachments. The main issue I have with how it currently is is that when the server is lagging with massive populations the decloak can sometimes take 2-3 seconds. Lovely. AF-6 Shadow is a straight downgrade from the NS Vandal and the AF-18 is simply an inferior assault rifle; they are both pretty terrible. - What is the best thing I can do to one of these situations : (1v1 long range tank, 1v1 stealth sundered-infiltrator-cortium bombs, 1v1 hill tank) - same things as a team (2+ players) - A basic template of a base - A template for a base in a valley - A 2 player base template The 99SV is the default TR infiltrator weapon. • 1 mo. Transgender Auraxian. The railjack is. Then replacing the damaged parts (just the locks you cut open and the bypass you build) to repair the vehicle and deny access to enemy. Rumor of their presence has become. At range the hunter cloak is undeniably better since at range the cloak is more effective. Originally posted by असर:3- if the infiltrator has slight ping or you have some ping then this is completely useless in close quarters. So yeah he’s a pretty darn good line breaker when supported. The Engineer is the only class with access to the Sticky Grenade 100. Rank 2: Cloak lasts for 7 seconds, increases sprint speed by 20%, and recharges in 12. These albums begin rolling out to digital platforms on May 20. 2nd, inf smg builds can be the greatest cheese. You should try them both in the VR. As someone who primarily plays NC I can say with confidence that a squad of 8 decent NC will do just fine against a squad of 8 decent VS/TR. Players can build their soldier to match wants and their allies’ needs. 2-. 9K views 2 years ago Planetside 2 Tutorials. . 75/1. ciider , Aug 16, 2015. 4- Grenade 0. Confirm Password. 2nd, inf smg builds can be the greatest cheese. PlanetSide 2 Forums. 5 seconds. Oshur will forever be a low-population, least preferred continent as long as its center base is inferior to the others. Mirror Bay replacement base will be far worse than the already bad mirror bay. 5 seconds, increases sprint speed by 20%, and recharges in 13 seconds. . 0- The infiltrator 0. With this release you'll find one PlanetSide album with 30 tracks, and four PlanetSide 2 albums with 15 tracks for VS, NC, and TR, and 8 tracks for NS. Either that or they would actually just prefer that infiltrator is removed from the game completely.